Complete Traits Directory & Exact Roll Odds
Below is the verified database of all 18 authentic trait modifiers, their exact appearance odds, and pity thresholds:
| Trait Name | Rarity Tier | Roll Probability | Pity Counter | Confirmed Multipliers & In-Game Effect |
|---|---|---|---|---|
| Deadeye | Mythical | 0.01% | 1,000 Rolls | +20% Damage, +5% Crit Chance, +50% Crit Damage. The ultimate endgame damage trait. |
| Supernova | Mythical | 0.01% | 1,000 Rolls | +24% Damage, +20% Attack Speed, +3 Walk Speed. Continuous ability rotations and hyper-speed. |
| Ferocity | Legendary | 0.04% | 250 Rolls | +18% Damage, +8% CDR, +14% Attack Speed, +2 Walk Speed. Elite hybrid combat boost. |
| Sniper | Legendary | 0.04% | 250 Rolls | +12% Crit Chance, +15% Crit Damage, +8% Attack Speed. Ideal for ranged and multi-hit skills. |
| Hunter | Epic | 1.83% | None | +10% Damage, +5% CDR, +10% Attack Speed, +1 Walk Speed. Excellent all-round epic combat roll. |
| Razor Focus | Epic | 1.00% | None | +13% Critical Chance. High crit booster to reach the 60% hard cap early. |
| Overkill | Epic | 1.00% | None | +40% Critical Damage. Massive multiplier for builds already sitting at high Crit Chance. |
| Fortune | Uncommon (Utility) | 12.63% | None | +25% Coins, +20% Weapon XP, +20% Drop Rate. Must-keep utility trait for passive slot-2 weapon leveling! |
| Vitality | Rare | 7.66% | None | +25% Max HP. Essential defensive buffer against Nightmare boss burst damage. |
| Focus 3 | Common | 4.21% | None | +10% Cooldown Reduction (CDR). Strong budget cooldown acceleration. |
| Focus 2 | Common | 8.42% | None | +7% Cooldown Reduction (CDR). Mid-grade cooldown reducer. |
| Focus 1 | Common | 12.63% | None | +4% Cooldown Reduction (CDR). Baseline cooldown roll. |
| Power 3 | Common | 4.21% | None | +8% Damage. Highest tier common raw damage boost. |
| Power 2 | Common | 8.42% | None | +6% Damage. Mid common damage increase. |
| Power 1 | Common | 12.64% | None | +4% Damage. Starter damage roll. |
| Swift 3 | Common | 4.21% | None | +12% Attack Speed, +1 Walk Speed. Faster basic attack chains. |
| Swift 2 | Common | 8.42% | None | +9% Attack Speed, +1 Walk Speed. Moderate attack speed enhancement. |
| Swift 1 | Common | 12.63% | None | +6% Attack Speed, +1 Walk Speed. Starter speed boost. |
The Reroll Decision Tree: What to Keep vs Roll
Follow this priority list to avoid burning rare Trait Crystals on temporary weapons:
- Second Slot Leveling (Keep Fortune): If your secondary weapon rolls Fortune (+25% Coins, +20% XP, +20% Drop Rate), KEEP IT IMMEDIATELY. Never reroll Fortune off a training weapon; keep it equipped in Slot 2 for permanent passive progression across all modes.
- Early Story Weapons (Keep Power/Focus): Basic starter weapons should keep any Power (damage) or Focus (CDR) roll. Do not waste code-granted crystals chasing 0.01% Mythical rolls on temporary Epic gear.
- Endgame Mythic/Arcane Weapons (Target S-Tier): Once you obtain permanent weapons like Saber, Sukuna, or Shadow Monarch, spend your banked crystals targeting Deadeye (+50% Crit Dmg) or Supernova (+24% Dmg, +20% Attack Speed).
Trait Synergy with Accessory Caps
Always coordinate trait stats with your 4-slot accessory build:
- Critical Chance Hard Cap (60%): If your accessories grant +11% Crit and your base stat is 45%, adding Razor Focus (+13% Crit) brings you to 69% Crit—wasting 9% Critical Chance above the 60% hard cap! In that situation, roll for Overkill (+40% Crit Dmg) or Deadeye instead of Crit Chance.
- Cooldown Reduction Hard Cap (40%): Ferocity grants +8% CDR and Hunter grants +5% CDR. Ensure your 4-slot accessories do not push combined CDR past 40%, or excess cooldown reduction is wasted.